Code and Artwork (c)1992 Ralph S Sutherland.
Portions of code remain (c) Symantec Corp.
Welcome to the first of a series of solitaire card game
releases. Volume
#1 is the first four games to be developed with a new
card game framework
called the Card Shell. They all use full colour graphics
including 40 pack designs
and 60 background patterns.
This second 1993 release fixes a few more minor bugs.
Features include:
*They will (should?) work on all Apple screens at any
colour depth.
The games require a mac with colour quickdraw capabilities
(see below).
*The game applications have automatic saving of the
current game
so you can play, quit and restart where you left off.
*They all have full undo and redo features to allow
you to step
forward and backwards through a game and even use fast
forward
and rewind to give rapid replays.
*Copies of games in play may be saved in sepearate files,
in this way
several players could play the same setup and a tournament
is possible.
All the saved games include their playing history.
*The game applications are designed with system 7.0
multiprocessing
in mind. When the player is not moving any cards around
the games
use almost no cpu cycles and give maximum time to background
processes.
When the user starts to play, the games take much more
cpu time to give
a nice fast response.
*The shell design uses a shared resource file called
'Cards' which
contains all the bulky colour resources and sounds.
This is around
350K. Each game can simultaneously share these reosurces,
reducing
the disk space requirements greatly. Each game is about
70-90K.
For more details see the online help in the games ;-)
*****System requirements
They are designed to work best under system 7.0 or newer,
although
they will still function with some loss of smoothness
under system
6.0.7. The games use full 256 colour colour graphics,
but they
have optimisations to work well under all depths from
B&W to
32bit colour. However they require a mac with colour
quickdraw.
At the moment this includes:
all Mac II computers (including the SE/30), all LCs,
all Quadras,
Centris machines, Performas, the Classic II and the
Colour Classic.
all powerbooks (except the PB100) and probably all newer
macs.
They each want about 1MB of ram under system 7.0 and
up to 1.5-2MB under
system 6 without 32bit Quickdraw
*****Setup
System 7+ setup:
Place the games and the Cards file somewhere on your
disk, double click
on a game. If the game cannot find the Cards file you
will be prompted
for the current location of the file. Thereafter the
game will track
the location of the Cards file even if it is moved elsewhere.
System 6.0.7 setup:
Place the games and the Cards file somewhere on your
disk, double click
on a game. If the game cannot find the Cards file you
will be prompted
for the current location of the file. The games cannot
track the Cards
file under system 6.0 so it is best to put the Cards
file either in the
same folder as the games or in the system folder.
If you double click on a saved game under system 6.0
then the game
merely starts up and does not load the game. You need
to open the
saved game with the file menu open item.
Under system 6.0.7 The games work more efficiently when
the 32bit
quickdraw 'INIT' is in use, even if you are only using
B&W displays!
If you do not have 32bit Quickdraw installed then the
games will still
work, but they will require more memory allocation.
If they don't get
enough memory you will be prompted for a suitable memory
amount.
The older LC, si, fx and ci machines have a copy of
32bit Quickdraw in
ROM so the INIT is not completely necessary. The INIT
can provide a
more upto date copy of 32bit Quickdraw however so it
is recommended
that you use it even on these machines when system 6.0.7
is being used.
The INIT won't install itself if it is not needed.
Even older machines, ie the
II, SE/30, IIx, IIcx will all benefit greatly from the
INIT when running
system 6.0.7.
*****Credits
Design & programming: Ralph S Sutherland.
Testing: Neville Smythe and Kim Holburn.
Enjoy!
Ralph S Sutherland July. 1993.
PS: The Example games folder contains some games that
have worked out.
you can load them in and replay them with the rewind
and fast forward
options.
-- Ralph S. Sutherland Joint Institute
for Laboratory Astrophysics
-- ralph@zwicky.colorado.edu Colorado University,
Boulder.
-- ralph@madras.anu.edu.au --------------------------------------------
This page was created using TextToHTML. TextToHTML is a free software for Macintosh and is (c) 1995,1996 by Kris Coppieters